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Ultrawide & 21:9 Support

A complete where winds meet ultrawide support guide covering 21:9, 32:9, multi-monitor compatibility, HUD scaling, cutscene behavior, and how to fix black bars.

Last updated: 2025-11-18

This where winds meet ultrawide support guide explains how well the game handles 21:9 ultrawide monitors, 32:9 super-ultrawide resolutions, multi-monitor setups, cutscene behavior, HUD stretching, and black-bar fixes. If you're using an ultrawide display and want the most cinematic wuxia experience, this breakdown covers everything you need to know.

Ultrawide compatibility information is based on verified community data and PCGamingWiki reference:
https://www.pcgamingwiki.com/wiki/Where_Winds_Meet


Does the Game Support Ultrawide?

Yes — Where Winds Meet includes native ultrawide support.

You can run the game at:

  • 21:9 (3440×1440 / 2560×1080)
  • 32:9 (5120×1440 / 3840×1080)
  • Super-ultrawide 43:18
  • Custom resolutions via GPU scaling

The where winds meet ultrawide support implementation is strong overall, especially in gameplay and exploration.


Gameplay Behavior on Ultrawide

✔ Full horizontal FOV extension

The game expands the field of view properly instead of cropping or zooming.

✔ No vertical FOV loss

Your vertical view remains intact; you simply gain more peripheral vision.

✔ No stretched characters or textures

The world renders correctly without distortion.

✔ Open-world environments look incredible

Mountains, cities, and forests are noticeably more immersive on ultrawide.


HUD & UI Scaling

HUD behavior is a key part of where winds meet ultrawide support.

✔ HUD remains centered

Menus, health bars, minimap, and tooltips stay within a 16:9 safe area.

✔ No stretched UI

Ability icons and text retain proper scaling.

✔ Dialogue boxes are correctly aligned

NPC dialogue and subtitle boxes do not drift to screen edges.

If you prefer edge-spanning HUD elements, community mods may emerge after launch.


Cutscene Behavior

Like many cinematic games, cutscenes are partially restricted.

🎬 Pre-rendered cutscenes

  • Locked at 16:9
  • Black bars appear on 21:9 and wider
  • Not fixable (video file limitation)

🎭 In-engine cutscenes

  • Often support full ultrawide
  • Some scenes hybrid-lock to 16:9 depending on camera scripting

This behavior is typical for narrative-heavy action RPGs.


32:9 Super-Ultrawide Support

For players with 32:9 displays:

✔ Gameplay is fully supported

✔ FOV expands correctly

✔ No stretching in world rendering

⚠ Some menus appear centered in a 16:9 frame

⚠ Some cutscenes show side pillars

Still, the experience remains highly cinematic and smooth.


Multi-Monitor & Surround Support

The game can run at multi-monitor resolutions if your GPU supports them, but:

⚠ HUD remains centered

⚠ Some menus do not scale across all monitors

⚠ Not officially optimized for full surround setups

However, gameplay itself is functional and visually impressive.


How to Fix Black Bars in Gameplay (Not Cutscenes)

If you see black bars during gameplay on ultrawide:

✔ Step 1 — Set Windows resolution to 21:9

Make sure your desktop resolution matches your monitor’s ultrawide native resolution.

✔ Step 2 — Disable GPU scaling

Inside NVIDIA/AMD settings.

✔ Step 3 — Select correct display mode in-game

Choose Fullscreen Exclusive instead of Borderless.

✔ Step 4 — Force resolution via GPU Control Panel

NVIDIA:
Display → Change Resolution → Customize → Create custom 21:9 resolution

AMD:
Display → Custom Resolutions

✔ Step 5 — Verify FSR/DLSS settings

Some upscaling modes may temporarily force screen scaling.

Once corrected, where winds meet ultrawide support works flawlessly in gameplay.


Recommended Settings for Ultrawide Stability

Ultrawide resolutions increase GPU load. For smooth performance:

  • Use DLSS/FSR Quality at 3440×1440
  • Lower volumetric fog to Medium
  • Reduce reflections to Low
  • Keep textures on High (VRAM-dependent)
  • Turn off V-Sync to reduce input latency

These ensure excellent FPS even on ultrawide monitors.


Examples of Ultrawide Performance

RTX 3060 @ 3440×1440

  • 50–70 FPS (High + DLSS Quality)

RTX 4070 @ 3440×1440

  • 90–120 FPS (Ultra + DLSS Quality)

RTX 4080 @ 5120×1440

  • 80–110 FPS (Ultra + DLSS Balanced)

Ultrawide is demanding, but manageable with modern GPUs.


Final Thoughts

The where winds meet ultrawide support is strong and well-implemented:

  • Excellent gameplay FOV
  • Proper HUD scaling
  • Smooth rendering at 21:9 and 32:9
  • Only cutscenes remain locked to 16:9

If you own an ultrawide display, Where Winds Meet becomes even more cinematic, with breathtaking landscapes and expanded peripheral vision that enhance the wuxia atmosphere.


Last updated: 2025-11-18