Guide


title: "Weapons Guide & Movesets" description: "A complete where winds meet weapons guide covering all weapon types, movesets, strengths, weaknesses, and recommended playstyles for every build." keywords: "where winds meet weapons guide, weapons guide, WWM weapon types, weapon movesets, where winds meet builds" canonical: "/guides/weapons-guide/" date: "2025-11-18" priority: 1 category: "guides"

Weapons Guide & Movesets

This where winds meet weapons guide breaks down every major weapon type in Where Winds Meet, explaining their movesets, strengths, weaknesses, elemental synergies, and recommended playstyles. Whether you prefer fast-paced blades, heavy impact weapons, ranged utility tools, or mid-range spears, this guide gives you a complete understanding of how each weapon performs in combat.


Understanding Weapon Structure

Weapons in Where Winds Meet are built around four core components:

  • Moveset: light attacks, heavy attacks, aerial attacks, dodge cancels
  • Internal Skill Synergy: scaling varies by weapon
  • Elemental Infusion: each weapon favors different elements
  • Combat Role: DPS, tank, control, support

The where winds meet weapons guide helps you pick the weapon that matches your playstyle and build goals.


All Weapon Types Explained

Below is a full breakdown of every main weapon category in the game.


🗡️ Swords (Nameless Sword / Light Blade)

Type: Fast DPS, precise strikes, combo-based

Moveset:

  • Rapid light attacks
  • Dodge-cancel heavy slashes
  • Parry-friendly sequences
  • Strong single-target damage

Strengths:

  • High crit rate
  • Very mobile
  • Best for parry-based gameplay

Weaknesses:

  • Low stagger
  • Struggles vs. armored enemies

Best for: agile DPS players.


⚔️ Dual Blades

Type: Frenetic flurry attacks, bleed synergy

Moveset:

  • Multi-hit light chains
  • Spin-heavy heavy attacks
  • Excellent dodge-cancel windows

Strengths:

  • Fastest animations in the game
  • Ideal for bleed/crit builds

Weaknesses:

  • Poor posture damage
  • Requires stamina management

Best for: players who love speed and aggression.


🐺 Spears / Halberds (Long Spear, Stormbreaker Spear)

Type: Mid-range control, spacing tools, interrupts

Moveset:

  • Long thrusts
  • Sweep arcs
  • Counter-thrust abilities

Strengths:

  • Safe mid-range attacks
  • Great stagger potential
  • Versatile roles (tank or DPS)

Weaknesses:

  • Lower burst damage
  • Requires spacing mastery

Best for: strategic players who value control and safety.


🪝 Meteor Hammer

Type: Heavy impact, crowd control, stagger domination

Moveset:

  • Large AoE swings
  • Charged heavy attacks
  • Chain momentum mechanics

Strengths:

  • Devastating posture damage
  • Excellent vs. groups
  • Some of the highest burst in the game

Weaknesses:

  • Slow animations
  • High risk if poorly timed

Best for: timing-based, brute-force players.


🛡️ Greatsword

Type: Tank/DPS hybrid, high stability

Moveset:

  • Crunching heavy slashes
  • High-poise trades
  • Slow but heavy combos

Strengths:

  • High base damage
  • Perfect for tank builds
  • Great at breaking enemy guards

Weaknesses:

  • Slow recovery
  • Requires careful positioning

Best for: players who want durability + damage.


🎐 Fans (Panacea Fan / Feather Fan)

Type: Bleed/poison hybrid, support utility, mid-range tricks

Moveset:

  • Fan toss
  • Short sweeping blows
  • Rapid multi-hit strikes

Strengths:

  • Excellent for DoT builds
  • Long-range pressure options
  • Unique utility tools

Weaknesses:

  • Low base damage
  • Requires status buildup

Best for: players who enjoy hybrid or assassin-like playstyles.


🎵 Iron Flute

Type: Mid-range sonic waves, debuffs, control

Moveset:

  • Soundwave projectiles
  • AoE blasts
  • Utility-focused attacks

Strengths:

  • Great crowd control
  • Special buffs/debuffs
  • Unique non-traditional combat

Weaknesses:

  • Lower raw DPS
  • Requires spacing skill

Best for: tactical support/hybrid players.


Elemental Infusions & Weapon Synergy

Each weapon type has preferred elemental infusions:

⚡ Lightning

Best for: fast weapons (swords, dual blades, stormbreaker spear)
Benefit: burst damage, shock status

❄ Ice

Best for: spears, flutes, fans
Benefit: slows enemies, improved control

🌪 Wind

Best for: agility weapons
Benefit: movement, crit rate, combo smoothness

🪨 Earth

Best for: meteor hammer, greatsword
Benefit: stagger, defense, impact

🔥 Fire

Best for: fan/bleed builds
Benefit: DoT, pressure damage

Choosing the correct infusion is a major part of optimizing your build.


Weapon Roles in Party or Solo Play

The where winds meet weapons guide breaks roles into three main categories:

DPS Weapons:

  • Swords
  • Dual Blades
  • Stormbreaker Spear
  • Fans (Bleed builds)

Tank Weapons:

  • Long Spear
  • Greatsword
  • Earth Meteor Hammer

Support / Hybrid Weapons:

  • Iron Flute
  • Panacea Fan
  • Utility-focused greatsword builds

Pick the role that suits how you want to engage fights.


How to Choose the Best Weapon for You

Ask yourself:

Do you prefer speed?

Dual Blades or Swords

Do you prefer control and range?

Spears

Do you like slow but devastating hits?

Meteor Hammer or Greatsword

Do you enjoy hybrid utility or status effects?

Fans or Flute

Remember: Where Winds Meet allows weapon swapping — feel free to experiment.


Final Thoughts

This where winds meet weapons guide provides everything needed to understand how each weapon functions, what roles they play, and how to choose the best moveset for your preferred combat style. Whether you’re a new player exploring the basics or a veteran optimizing endgame builds, mastering weapon identity is key to enjoying the depth of this wuxia combat system.


Last updated: 2025-11-18