title: "Weapons Guide & Movesets" description: "A complete where winds meet weapons guide covering all weapon types, movesets, strengths, weaknesses, and recommended playstyles for every build." keywords: "where winds meet weapons guide, weapons guide, WWM weapon types, weapon movesets, where winds meet builds" canonical: "/guides/weapons-guide/" date: "2025-11-18" priority: 1 category: "guides"
Weapons Guide & Movesets
This where winds meet weapons guide breaks down every major weapon type in Where Winds Meet, explaining their movesets, strengths, weaknesses, elemental synergies, and recommended playstyles. Whether you prefer fast-paced blades, heavy impact weapons, ranged utility tools, or mid-range spears, this guide gives you a complete understanding of how each weapon performs in combat.
Understanding Weapon Structure
Weapons in Where Winds Meet are built around four core components:
- Moveset: light attacks, heavy attacks, aerial attacks, dodge cancels
- Internal Skill Synergy: scaling varies by weapon
- Elemental Infusion: each weapon favors different elements
- Combat Role: DPS, tank, control, support
The where winds meet weapons guide helps you pick the weapon that matches your playstyle and build goals.
All Weapon Types Explained
Below is a full breakdown of every main weapon category in the game.
🗡️ Swords (Nameless Sword / Light Blade)
Type: Fast DPS, precise strikes, combo-based
Moveset:
- Rapid light attacks
- Dodge-cancel heavy slashes
- Parry-friendly sequences
- Strong single-target damage
Strengths:
- High crit rate
- Very mobile
- Best for parry-based gameplay
Weaknesses:
- Low stagger
- Struggles vs. armored enemies
Best for: agile DPS players.
⚔️ Dual Blades
Type: Frenetic flurry attacks, bleed synergy
Moveset:
- Multi-hit light chains
- Spin-heavy heavy attacks
- Excellent dodge-cancel windows
Strengths:
- Fastest animations in the game
- Ideal for bleed/crit builds
Weaknesses:
- Poor posture damage
- Requires stamina management
Best for: players who love speed and aggression.
🐺 Spears / Halberds (Long Spear, Stormbreaker Spear)
Type: Mid-range control, spacing tools, interrupts
Moveset:
- Long thrusts
- Sweep arcs
- Counter-thrust abilities
Strengths:
- Safe mid-range attacks
- Great stagger potential
- Versatile roles (tank or DPS)
Weaknesses:
- Lower burst damage
- Requires spacing mastery
Best for: strategic players who value control and safety.
🪝 Meteor Hammer
Type: Heavy impact, crowd control, stagger domination
Moveset:
- Large AoE swings
- Charged heavy attacks
- Chain momentum mechanics
Strengths:
- Devastating posture damage
- Excellent vs. groups
- Some of the highest burst in the game
Weaknesses:
- Slow animations
- High risk if poorly timed
Best for: timing-based, brute-force players.
🛡️ Greatsword
Type: Tank/DPS hybrid, high stability
Moveset:
- Crunching heavy slashes
- High-poise trades
- Slow but heavy combos
Strengths:
- High base damage
- Perfect for tank builds
- Great at breaking enemy guards
Weaknesses:
- Slow recovery
- Requires careful positioning
Best for: players who want durability + damage.
🎐 Fans (Panacea Fan / Feather Fan)
Type: Bleed/poison hybrid, support utility, mid-range tricks
Moveset:
- Fan toss
- Short sweeping blows
- Rapid multi-hit strikes
Strengths:
- Excellent for DoT builds
- Long-range pressure options
- Unique utility tools
Weaknesses:
- Low base damage
- Requires status buildup
Best for: players who enjoy hybrid or assassin-like playstyles.
🎵 Iron Flute
Type: Mid-range sonic waves, debuffs, control
Moveset:
- Soundwave projectiles
- AoE blasts
- Utility-focused attacks
Strengths:
- Great crowd control
- Special buffs/debuffs
- Unique non-traditional combat
Weaknesses:
- Lower raw DPS
- Requires spacing skill
Best for: tactical support/hybrid players.
Elemental Infusions & Weapon Synergy
Each weapon type has preferred elemental infusions:
⚡ Lightning
Best for: fast weapons (swords, dual blades, stormbreaker spear)
Benefit: burst damage, shock status
❄ Ice
Best for: spears, flutes, fans
Benefit: slows enemies, improved control
🌪 Wind
Best for: agility weapons
Benefit: movement, crit rate, combo smoothness
🪨 Earth
Best for: meteor hammer, greatsword
Benefit: stagger, defense, impact
🔥 Fire
Best for: fan/bleed builds
Benefit: DoT, pressure damage
Choosing the correct infusion is a major part of optimizing your build.
Weapon Roles in Party or Solo Play
The where winds meet weapons guide breaks roles into three main categories:
DPS Weapons:
- Swords
- Dual Blades
- Stormbreaker Spear
- Fans (Bleed builds)
Tank Weapons:
- Long Spear
- Greatsword
- Earth Meteor Hammer
Support / Hybrid Weapons:
- Iron Flute
- Panacea Fan
- Utility-focused greatsword builds
Pick the role that suits how you want to engage fights.
How to Choose the Best Weapon for You
Ask yourself:
Do you prefer speed?
→ Dual Blades or Swords
Do you prefer control and range?
→ Spears
Do you like slow but devastating hits?
→ Meteor Hammer or Greatsword
Do you enjoy hybrid utility or status effects?
→ Fans or Flute
Remember: Where Winds Meet allows weapon swapping — feel free to experiment.
Final Thoughts
This where winds meet weapons guide provides everything needed to understand how each weapon functions, what roles they play, and how to choose the best moveset for your preferred combat style. Whether you’re a new player exploring the basics or a veteran optimizing endgame builds, mastering weapon identity is key to enjoying the depth of this wuxia combat system.
Last updated: 2025-11-18